Published on 10/09/2006
Unusual Suspects
By Eli Shiffrin, Tom Fowler, and Ted Dickinson
This Article from: Ted Dickinson
Cranial Translation
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Note: This article is over two years old. Information in this article may be out of date due to subsequent Oracle and/or rules changes. Proceed with caution.
As a plainclothes detective for the CompRules Police Department, I always get the strange cases: boats with priority shipments colliding in midstream, guys on horses changing allegiance in the middle of a combat zone.
Today it was a hijacked transport. There was a witness, but her recollection of the incident was fuzzy. She didn't get a good look at the perpetrator's face... all she could make out was that the card was a rule-breaker.
The guys down at the precinct had already rounded up some known rule-breakers for a lineup. There was a motley crew assembled by the time I arrived: a huge pile of rats, some dragon-like thing, a device that looked like a mad Vedalken scientist's version of a dragonrider's helmet, and a guy covered in moss and fur wielding a very large sword.
Every single one of them knew how to exploit the Golden Rule to their advantage:
This was going to be a long day.
I called for the throng of Relentless Rats to step forward. Before I could even ask them to read the prepared statement, the witness was already asking questions.
Q: What are they in for?
A: Roaming around in gangs of more than four. It's the only card other than basic land that isn't subject to that limit on deck construction.
Q: Why couldn't they just make it a "basic creature?" That would have the same effect, right?
A: Not exactly. The rule that allows more than four of a basic land in a deck is 100.2:
Spoiler:
The rule only addresses basic land cards, not any card that might happen to have the basic supertype. Should Wizards decide to extend the use of Basic to cards other than lands, a few minor wording changes would allow the desired effect.
After chittering something out that didn't sound anything like a request for keys, it was obvious these weren't the rats we were looking for.
Next in line was a shiny dragon otherwise known as Gilded Drake.
Q: What law did it break?
A: Spells and abilities that involve targets are countered when they try to resolve if all of their targets are illegal (for example, if they've left the zone they're expected to be in). This is rule 413.2a:
Spoiler:
This is colloquially referred to as "fizzling."
Gilded Drake's ability is unique in that it is targeted, but can't fizzle.
Q: Aren't there plenty of other cards that can't be countered, like Urza's Rage and Last Word?
A: Those cards can't be countered by spells or abilities. Since rule 413.2a isn't a spell or ability, a targeted spell like Last Word can still be countered if its target is illegal.
Q: Why does Gilded Drake need to break this rule?
A: To guarantee that the player who played Gilded Drake doesn't control it after its ability resolves. Without this clause, if the creature targeted by Gilded Drake's triggered ability somehow became an illegal target, then the entire triggered ability would be countered, leaving Gilded Drake in play without any exchange of control. This was a virtually impossible situation under the Fifth Edition rules that were available when Gilded Drake was printed; players couldn't play spells or abilities in response to a triggered ability, so the target becoming illegal between the playing of the ability and its resolution wasn't a consideration. However, the Sixth Edition rules vastly increased the number of possible situations in which the target could become illegal; to preserve the original intent of the card, the clause was added to ensure the Gilded Drake either changes hands or goes to the graveyard.
The Gilded Drake may have looked brilliant, but its tongue obviously couldn't speak any human language. And its hands weren't well-adapted for driving a truck anyway, so it was out as a suspect.
Next up was a rather silly-looking Vedalken wearing a ridiculously large Mindslaver helmet.
Q: What's the law got to say about Mindslaver?
A: Mindslaver doesn't just break the rule that players get to make their own choices; an entire section of new rules had to be added just to make sure it works correctly.
Spoiler:
Q: So what can't I do if I'm controlling another player's turn?
A: You can't make the other player "forget" to do something they're required to do. Any non-optional actions like triggered abilities still have to go on the stack; you can't make your opponent forget to draw a card during their draw step.
You also can't force them to concede or make choices unrelated to the rules, spells, or abilities.
You can't look at anything your opponent owns or controls that they wouldn't normally be able to look at. You can't look at your opponent's sideboard unless you have them play a spell or ability that would allow you to do so, such as Death Wish or Research // Development.
Most of the other things you can't do are pretty clearly laid out in Section 507.
This guy's master clearly was nowhere to be seen, so asking him to say anything would have been futile.
The last suspect was Kamahl himself, clutching a sword.
Q: What's this guy's record?
A: He had to do a short stint a year ago for messing with Rule 300.3, which causes mana burn.
Spoiler:
Q: Does this mean I can use mana from cards like Braid of Fire during my main phase?
A: Not only can you use it during your main phase, you can use it during your main phase on your next turn. None of that mana is leaving your mana pool until you use it.
Q: What happens if Upwelling leaves play?
A: Then you'd better hope you can spend all that mana before the end of the current phase. Upwelling doesn't somehow modify the mana as it's create; it can only protect players while it's in play.
Kamahl spoke with a bit of a stutter. The witness was clearly stumped... none of these cards were the suspect we were looking for.
The investigation came to a close when all but Kamahl were killed one night at a dock. He eluded our grasp with the assistance of his Japanese advisor. One day we might catch up with him...
And so ends my first article as the third wheel of Cranial Insertion. While I am not currently a DCI judge, I was one under Fifth Edition rules (and believe me, judging back then was quite difficult given such arcane dealings as interrupt windows and the between-turns phase).
I am a DCI tournament coordinator with signficant experience running small local tournaments where I frequently get stuck as head judge, and those of you who visit the Rules Forum with any frequency will have undoubtedly seen me answering questions at every opportunity.
I would like to thank Thijs, the previous holder of this position, for providing consistently excellent articles, and Eli and Tom for offering me the chance to fill his shoes.
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