383 Results Found.
![]() |
Abundance ![]() ![]() ![]() Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. |
10E
|
![]() |
Academy Researchers ![]() ![]() ![]() Creature — Human Wizard (2/2) When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. |
10E
|
![]() |
Adarkar Wastes Land ![]() ![]() ![]() ![]() ![]() |
10E
|
![]() |
Aggressive Urge ![]() ![]() Instant Target creature gets +1/+1 until end of turn. Draw a card. |
10E
|
![]() |
Agonizing Memories ![]() ![]() ![]() Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. |
10E
|
![]() |
Air Elemental ![]() ![]() ![]() Creature — Elemental (4/4) Flying |
10E
|
![]() |
Ambassador Laquatus ![]() ![]() ![]() Legendary Creature — Merfolk Wizard (1/3) ![]() |
10E
|
![]() |
Anaba Bodyguard ![]() ![]() Creature — Minotaur (2/3) First strike (This creature deals combat damage before creatures without first strike.) |
10E
|
![]() |
Ancestor's Chosen ![]() ![]() ![]() Creature — Human Cleric (4/4) First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. |
10E
|
![]() |
Angel of Mercy ![]() ![]() Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
10E
|
![]() |
Angel's Feather ![]() Artifact Whenever a player casts a white spell, you may gain 1 life. |
10E
|
![]() |
Angelic Blessing ![]() ![]() Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
10E
|
![]() |
Angelic Chorus ![]() ![]() ![]() Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
10E
|
![]() |
Angelic Wall ![]() ![]() Creature — Wall (0/4) Defender (This creature can't attack.) Flying |
10E
|
![]() |
Arcane Teachings ![]() ![]() Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has " ![]() |
10E
|
![]() |
Arcanis the Omnipotent ![]() ![]() ![]() ![]() Legendary Creature — Wizard (3/4) ![]() ![]() ![]() ![]() |
10E
|
![]() |
Ascendant Evincar ![]() ![]() ![]() Legendary Creature — Vampire (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
10E
|
![]() |
Assassinate ![]() ![]() Sorcery Destroy target tapped creature. |
10E
|
![]() |
Aura Graft ![]() ![]() Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
10E
|