383 Results Found.
Abundance Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. |
10E
|
Academy Researchers Creature — Human Wizard (2/2) When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. |
10E
|
Adarkar Wastes Land : Add to your mana pool. : Add or to your mana pool. Adarkar Wastes deals 1 damage to you. |
10E
|
Aggressive Urge Instant Target creature gets +1/+1 until end of turn. Draw a card. |
10E
|
Agonizing Memories Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. |
10E
|
Air Elemental Creature — Elemental (4/4) Flying |
10E
|
Ambassador Laquatus Legendary Creature — Merfolk Wizard (1/3) : Target player puts the top three cards of his or her library into his or her graveyard. |
10E
|
Anaba Bodyguard Creature — Minotaur (2/3) First strike (This creature deals combat damage before creatures without first strike.) |
10E
|
Ancestor's Chosen Creature — Human Cleric (4/4) First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. |
10E
|
Angel of Mercy Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
10E
|
Angel's Feather Artifact Whenever a player casts a white spell, you may gain 1 life. |
10E
|
Angelic Blessing Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
10E
|
Angelic Chorus Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
10E
|
Angelic Wall Creature — Wall (0/4) Defender (This creature can't attack.) Flying |
10E
|
Arcane Teachings Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to target creature or player." |
10E
|
Arcanis the Omnipotent Legendary Creature — Wizard (3/4) : Draw three cards. : Return Arcanis the Omnipotent to its owner's hand. |
10E
|
Ascendant Evincar Legendary Creature — Vampire (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
10E
|
Assassinate Sorcery Destroy target tapped creature. |
10E
|
Aura Graft Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
10E
|