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382 Results Found. 

Abrade
Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
2XM

Academy Ruins
Legendary Land
: Add .
, : Put target artifact card from your graveyard on top of your library.
2XM

Academy Ruins
Legendary Land
: Add .
, : Put target artifact card from your graveyard on top of your library.
2XM

Accomplished Automaton
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
2XM

Ad Nauseam
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
2XM

Adaptive Automaton
Artifact Creature — Construct (2/2)
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2XM

Alabaster Mage
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
2XM

Ancestral Blade
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
2XM

Ancient Stirrings
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
2XM

Angel of the Dawn
Creature — Angel (3/3)
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
2XM

Apprentice Wizard
Creature — Human Wizard (0/1)
, : Add .
2XM

Archangel of Thune
Creature — Angel (3/4)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
2XM

Arcum Dagsson
Legendary Creature — Human Artificer (2/2)
: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library.
2XM

Argivian Restoration
Sorcery
Return target artifact card from your graveyard to the battlefield.
2XM

Arixmethes, Slumbering Isle
Legendary Creature — Kraken (12/12)
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .
2XM

Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
2XM

Atraxa, Praetors' Voice
Legendary Creature — Angel Horror (4/4)
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2XM

Atraxa, Praetors' Voice
Legendary Creature — Angel Horror (4/4)
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2XM

Auriok Salvagers
Creature — Human Soldier (2/4)
: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
2XM

Austere Command
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.
2XM

 

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