382 Results Found.
![]() |
Abrade ![]() ![]() Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
2XM
|
![]() |
Academy Ruins Legendary Land ![]() ![]() ![]() ![]() ![]() |
2XM
|
![]() |
Academy Ruins Legendary Land ![]() ![]() ![]() ![]() ![]() |
2XM
|
![]() |
Accomplished Automaton ![]() Artifact Creature — Construct (5/7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
2XM
|
![]() |
Ad Nauseam ![]() ![]() ![]() Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. |
2XM
|
![]() |
Adaptive Automaton ![]() Artifact Creature — Construct (2/2) As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. |
2XM
|
![]() |
Alabaster Mage ![]() ![]() Creature — Human Wizard (2/1) ![]() ![]() |
2XM
|
![]() |
Ancestral Blade ![]() ![]() Artifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip ![]() ![]() |
2XM
|
![]() |
Ancient Stirrings ![]() Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) |
2XM
|
![]() |
Angel of the Dawn ![]() ![]() Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
2XM
|
![]() |
Apprentice Wizard ![]() ![]() ![]() Creature — Human Wizard (0/1) ![]() ![]() ![]() ![]() ![]() |
2XM
|
![]() |
Archangel of Thune ![]() ![]() ![]() Creature — Angel (3/4) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. |
2XM
|
![]() |
Arcum Dagsson ![]() ![]() Legendary Creature — Human Artificer (2/2) ![]() |
2XM
|
![]() |
Argivian Restoration ![]() ![]() ![]() Sorcery Return target artifact card from your graveyard to the battlefield. |
2XM
|
![]() |
Arixmethes, Slumbering Isle ![]() ![]() ![]() Legendary Creature — Kraken (12/12) Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. ![]() ![]() ![]() |
2XM
|
![]() |
Ash Barrens Land ![]() ![]() Basic landcycling ![]() ![]() |
2XM
|
![]() |
Atraxa, Praetors' Voice ![]() ![]() ![]() ![]() Legendary Creature — Angel Horror (4/4) Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
2XM
|
![]() |
Atraxa, Praetors' Voice ![]() ![]() ![]() ![]() Legendary Creature — Angel Horror (4/4) Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
2XM
|
![]() |
Auriok Salvagers ![]() ![]() Creature — Human Soldier (2/4) ![]() ![]() |
2XM
|
![]() |
Austere Command ![]() ![]() ![]() Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with converted mana cost 3 or less. • Destroy all creatures with converted mana cost 4 or greater. |
2XM
|