378 Results Found.
Abomination Creature — Horror (2/6) Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. |
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Air Elemental Creature — Elemental (4/4) Flying |
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Alabaster Potion Instant Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to target creature or player this turn. |
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Aladdin's Lamp Artifact , : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
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Aladdin's Ring Artifact , : Aladdin's Ring deals 4 damage to target creature or player. |
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Amrou Kithkin Creature — Kithkin (1/1) Amrou Kithkin can't be blocked by creatures with power 3 or greater. |
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Amulet of Kroog Artifact , : Prevent the next 1 damage that would be dealt to target creature or player this turn. |
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Angry Mob Creature — Human (2+*/2+*) Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. |
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Animate Artifact Enchantment — Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. |
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Animate Dead Enchantment — Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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Animate Wall Enchantment — Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
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Ankh of Mishra Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
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Apprentice Wizard Creature — Human Wizard (0/1) , : Add to your mana pool. |
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Armageddon Sorcery Destroy all lands. |
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Armageddon Clock Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. |
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Ashes to Ashes Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. |
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Ashnod's Battle Gear Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. |
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Aspect of Wolf Enchantment — Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
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Backfire Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. |
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