305 Results Found.
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Abstergo Entertainment Legendary Land ![]() ![]() ![]() ![]() ![]() ![]() |
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Abstergo Entertainment Legendary Land ![]() ![]() ![]() ![]() ![]() ![]() |
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Abstergo Entertainment Legendary Land ![]() ![]() ![]() ![]() ![]() ![]() |
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Achilles Davenport ![]() ![]() ![]() Legendary Creature — Human Assassin (3/3) Freerunning ![]() ![]() Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1. |
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Adéwalé, Breaker of Chains ![]() ![]() ![]() Legendary Creature — Human Assassin Pirate (4/1) When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand. |
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Adéwalé, Breaker of Chains ![]() ![]() ![]() Legendary Creature — Human Assassin Pirate (4/1) When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand. |
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Adéwalé, Breaker of Chains ![]() ![]() ![]() Legendary Creature — Human Assassin Pirate (4/1) When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand. |
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Adrestia ![]() Legendary Artifact — Vehicle (4/3) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1 |
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Adrestia ![]() Legendary Artifact — Vehicle (4/3) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1 |
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Alexios, Deimos of Kosmos ![]() ![]() Legendary Creature — Human Berserker (4/4) Trample Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn. |
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Alexios, Deimos of Kosmos ![]() ![]() Legendary Creature — Human Berserker (4/4) Trample Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn. |
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Alexios, Deimos of Kosmos ![]() ![]() Legendary Creature — Human Berserker (4/4) Trample Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn. |
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Altaïr Ibn-La'Ahad ![]() ![]() ![]() Legendary Creature — Human Assassin (3/3) First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
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Altaïr Ibn-La'Ahad ![]() ![]() ![]() Legendary Creature — Human Assassin (3/3) First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
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Altaïr Ibn-La'Ahad ![]() ![]() ![]() Legendary Creature — Human Assassin (3/3) First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
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Altaïr Ibn-La'Ahad ![]() ![]() ![]() Legendary Creature — Human Assassin (3/3) First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
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Apple of Eden, Isu Relic ![]() Legendary Artifact ![]() |
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Apple of Eden, Isu Relic ![]() Legendary Artifact ![]() |
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Apple of Eden, Isu Relic ![]() Legendary Artifact ![]() |
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Arbaaz Mir ![]() ![]() Legendary Creature — Human Assassin (2/2) Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) |
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