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399 Results Found. 

Aberrant Mind Sorcerer
Creature — Human Elf Shaman (3/4)
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1–9 | You may put that card on top of your library.
10–20 | Return that card to your hand.
AFR

Acererak the Archlich
Legendary Creature — Zombie Wizard (5/5)
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
AFR

Acererak the Archlich
Legendary Creature — Zombie Wizard (5/5)
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
AFR

Adult Gold Dragon
Creature — Dragon (4/3)
Flying, lifelink, haste
AFR

Adult Gold Dragon
Creature — Dragon (4/3)
Flying, lifelink, haste
AFR

Air-Cult Elemental
Creature — Elemental (2/5)
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
AFR

Arborea Pegasus
Creature — Pegasus (2/3)
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
AFR

Arborea Pegasus
Creature — Pegasus (2/3)
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
AFR

Arcane Investigator
Creature — Elf Wizard (2/1)
Search the Room — : Roll a d20.
1–9 | Draw a card.
10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AFR

Armory Veteran
Creature — Orc Warrior (2/2)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
AFR

Asmodeus the Archfiend
Legendary Creature — Devil God (6/6)
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
AFR

Asmodeus the Archfiend
Legendary Creature — Devil God (6/6)
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
AFR

Bag of Holding
Artifact
Whenever you discard a card, exile that card from your graveyard.
, : Draw a card, then discard a card.
, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
AFR

Baleful Beholder
Creature — Beholder (6/5)
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
AFR

Baleful Beholder
Creature — Beholder (6/5)
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
AFR

Bar the Gate
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
AFR

Barbarian Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
/Level_2//
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
//Level_3//
Creatures you control have haste.
AFR

Bard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
: Level 2
/Level_2//
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
//Level_3//
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
AFR

Barrowin of Clan Undurr
Legendary Creature — Dwarf Cleric (3/3)
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
AFR

Barrowin of Clan Undurr
Legendary Creature — Dwarf Cleric (3/3)
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
AFR

 

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