45 Results Found.
A Display of My Dark Power Scheme When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. |
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All in Good Time Scheme When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. |
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All Shall Smolder in My Wake Scheme When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. |
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Approach My Molten Realm Scheme When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. |
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Behold the Power of Destruction Scheme When you set this scheme in motion, destroy all nonland permanents target opponent controls. |
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Choose Your Champion Scheme When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. |
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Dance, Pathetic Marionette Scheme When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. |
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Embrace My Diabolical Vision Scheme When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. |
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Every Hope Shall Vanish Scheme When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. |
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Every Last Vestige Shall Rot Scheme When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. |
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Evil Comes to Fruition Scheme When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead. |
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Feed the Machine Scheme When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. |
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I Bask in Your Silent Awe Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. |
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I Call on the Ancient Magics Scheme When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. |
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I Delight in Your Convulsions Scheme When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. |
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I Know All, I See All Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. |
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Ignite the Cloneforge! Scheme When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls. |
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Into the Earthen Maw Scheme When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. |
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Introductions Are in Order Scheme When you set this scheme in motion, choose one — • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. • You may put a creature card from your hand onto the battlefield. |
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Know Naught but Fire Scheme When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. |
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