309 Results Found.
Abundance Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. |
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Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool. |
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Alms Collector Creature — Cat Cleric (3/4) Flash If an opponent would draw two or more cards, instead you and that player each draw a card. |
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Ambition's Cost Sorcery You draw three cards and you lose 3 life. |
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Anowon, the Ruin Sage Legendary Creature — Vampire Shaman (4/3) At the beginning of your upkeep, each player sacrifices a non-Vampire creature. |
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Apprentice Necromancer Creature — Zombie Wizard (1/1) , , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. |
C17
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Arahbo, Roar of the World Legendary Creature — Cat Avatar (5/5) Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power. |
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Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. : Add , , or to your mana pool. |
C17
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Arcanis the Omnipotent Legendary Creature — Wizard (3/4) : Draw three cards. : Return Arcanis the Omnipotent to its owner's hand. |
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Archaeomancer Creature — Human Wizard (1/2) When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
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Argentum Armor Artifact — Equipment Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip |
C17
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Armillary Sphere Artifact , , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. |
C17
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Atarka, World Render Legendary Creature — Dragon (6/4) Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. |
C17
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Azami, Lady of Scrolls Legendary Creature — Human Wizard (0/2) Tap an untapped Wizard you control: Draw a card. |
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Balan, Wandering Knight Legendary Creature — Cat Knight (3/3) First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan. |
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Behemoth Sledge Artifact — Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip |
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Black Market Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market. |
C17
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Blade of the Bloodchief Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip |
C17
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Bladewing the Risen Legendary Creature — Zombie Dragon (4/4) Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn. |
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Blighted Woodland Land : Add to your mana pool. , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
C17
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