121 Results Found.
Acererak the Archlich Legendary Creature — Zombie Wizard (5/5) When Acererak the Archlich enters the battlefield, if you have not completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
CAFR
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Adult Gold Dragon Creature — Dragon (4/3) Flying, lifelink, haste |
CAFR
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Arborea Pegasus Creature — Pegasus (2/3) Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. |
CAFR
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Asmodeus the Archfiend Legendary Creature — Devil God (6/6) Binding Contract — If you would draw a card, exile the top card of your library face down instead. : Draw seven cards. : Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. |
CAFR
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Baleful Beholder Creature — Beholder (6/5) When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
CAFR
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Barrowin of Clan Undurr Legendary Creature — Dwarf Cleric (3/3) When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. |
CAFR
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Black Dragon Creature — Dragon (4/4) Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. |
CAFR
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Blink Dog Creature — Dog (1/1) Double strike Teleport — : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
CAFR
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Blue Dragon Creature — Dragon (5/5) Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. |
CAFR
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Bruenor Battlehammer Legendary Creature — Dwarf Warrior (5/3) Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn. |
CAFR
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Bulette Creature — Beast (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. |
CAFR
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Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. : Add . : Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. |
CAFR
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Celestial Unicorn Creature — Unicorn (3/2) Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. |
CAFR
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Circle of Dreams Druid Creature — Elf Druid (2/1) : Add for each creature you control. |
CAFR
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Clattering Skeletons Creature — Skeleton (4/3) When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) |
CAFR
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Cloister Gargoyle Artifact Creature — Gargoyle (0/4) When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. |
CAFR
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Dancing Sword Artifact — Equipment Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment. Equip |
CAFR
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Delina, Wild Mage Legendary Creature — Elf Shaman (3/2) Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1-14 | Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat." 15-20 | Create one of those tokens. You may roll again. |
CAFR
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Demilich Creature — Skeleton Wizard (4/3) This spell costs less to cast for each instant and sorcery you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. |
CAFR
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Den of the Bugbear Land If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add . : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. |
CAFR
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