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145 Results Found. 

Absorb Vis
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON

Aerie Mystics
Creature — Bird Wizard (3/3)
Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
CON

Ancient Ziggurat
Land
: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.
CON

Apocalypse Hydra
Creature — Hydra (0/0)
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON

Armillary Sphere
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON

Asha's Favor
Enchantment — Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON

Aven Squire
Creature — Bird Soldier (1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON

Aven Trailblazer
Creature — Bird Soldier (2/*)
Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON

Banefire
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON

Beacon Behemoth
Creature — Beast (5/3)
: Target creature with power 5 or greater gains vigilance until end of turn.
CON

Blood Tyrant
Creature — Vampire (5/5)
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON

Bloodhall Ooze
Creature — Ooze (1/1)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON

Bone Saw
Artifact — Equipment
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
CON

Brackwater Elemental
Creature — Elemental (4/4)
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON

Canyon Minotaur
Creature — Minotaur Warrior (3/3)
CON

Celestial Purge
Instant
Exile target black or red permanent.
CON

Charnelhoard Wurm
Creature — Wurm (6/6)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON

Child of Alara
Legendary Creature — Avatar (6/6)
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
CON

Cliffrunner Behemoth
Creature — Rhino Beast (5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON

Conflux
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON

 

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