145 Results Found.
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Absorb Vis ![]() ![]() Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling ![]() ![]() ![]() ![]() |
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Aerie Mystics ![]() ![]() Creature — Bird Wizard (3/3) Flying ![]() ![]() ![]() |
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Ancient Ziggurat Land ![]() |
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Apocalypse Hydra ![]() ![]() ![]() Creature — Hydra (0/0) Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. ![]() ![]() |
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Armillary Sphere ![]() Artifact ![]() ![]() |
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Asha's Favor ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. |
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Aven Squire ![]() ![]() Creature — Bird Soldier (1/1) Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) |
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Aven Trailblazer ![]() ![]() Creature — Bird Soldier (2/*) Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. |
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Banefire ![]() ![]() Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
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Beacon Behemoth ![]() ![]() ![]() Creature — Beast (5/3) ![]() |
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Blood Tyrant ![]() ![]() ![]() ![]() Creature — Vampire (5/5) Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. |
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Bloodhall Ooze ![]() Creature — Ooze (1/1) At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. |
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Bone Saw ![]() Artifact — Equipment Equipped creature gets +1/+0. Equip ![]() ![]() |
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Brackwater Elemental ![]() ![]() Creature — Elemental (4/4) When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth ![]() ![]() ![]() ![]() |
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Canyon Minotaur ![]() ![]() Creature — Minotaur Warrior (3/3) |
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Celestial Purge ![]() ![]() Instant Exile target black or red permanent. |
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Charnelhoard Wurm ![]() ![]() ![]() ![]() Creature — Wurm (6/6) Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. |
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Child of Alara ![]() ![]() ![]() ![]() ![]() Legendary Creature — Avatar (6/6) Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. |
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Cliffrunner Behemoth ![]() ![]() Creature — Rhino Beast (5/3) Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. |
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Conflux ![]() ![]() ![]() ![]() ![]() ![]() Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. |
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