145 Results Found.
Absorb Vis Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Aerie Mystics Creature — Bird Wizard (3/3) Flying : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |
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Ancient Ziggurat Land : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. |
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Apocalypse Hydra Creature — Hydra (0/0) Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. , Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. |
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Armillary Sphere Artifact , , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. |
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Asha's Favor Enchantment — Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. |
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Aven Squire Creature — Bird Soldier (1/1) Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) |
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Aven Trailblazer Creature — Bird Soldier (2/*) Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. |
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Banefire Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
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Beacon Behemoth Creature — Beast (5/3) : Target creature with power 5 or greater gains vigilance until end of turn. |
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Blood Tyrant Creature — Vampire (5/5) Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. |
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Bloodhall Ooze Creature — Ooze (1/1) At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. |
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Bone Saw Artifact — Equipment Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Brackwater Elemental Creature — Elemental (4/4) When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Canyon Minotaur Creature — Minotaur Warrior (3/3) |
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Celestial Purge Instant Exile target black or red permanent. |
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Charnelhoard Wurm Creature — Wurm (6/6) Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. |
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Child of Alara Legendary Creature — Avatar (6/6) Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. |
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Cliffrunner Behemoth Creature — Rhino Beast (5/3) Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. |
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Conflux Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. |
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