296 Results Found.
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Academy Drake ![]() ![]() Creature — Drake (2/2) Kicker ![]() ![]() Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. |
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Academy Journeymage ![]() ![]() Creature — Human Wizard (3/2) This spell costs ![]() When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Adamant Will ![]() ![]() Instant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Adeliz, the Cinder Wind ![]() ![]() ![]() Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
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Adventurous Impulse ![]() Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aesthir Glider ![]() Artifact Creature — Bird Construct (2/1) Flying Aesthir Glider can't block. |
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Amaranthine Wall ![]() Artifact Creature — Wall (0/6) Defender ![]() |
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Ancient Animus ![]() ![]() Instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Arbor Armament ![]() Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
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Arcane Flight ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
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Artificer's Assistant ![]() Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Arvad the Cursed ![]() ![]() ![]() Legendary Creature — Vampire Knight (3/3) Deathtouch, lifelink Other legendary creatures you control get +2/+2. |
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Aryel, Knight of Windgrace ![]() ![]() ![]() Legendary Creature — Human Knight (4/4) Vigilance ![]() ![]() ![]() ![]() ![]() |
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Aven Sentry ![]() ![]() Creature — Bird Soldier (3/2) Flying |
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Baird, Steward of Argive ![]() ![]() ![]() Legendary Creature — Human Soldier (2/4) Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays ![]() |
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Baloth Gorger ![]() ![]() ![]() Creature — Beast (4/4) Kicker ![]() ![]() If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. |
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Benalish Honor Guard ![]() ![]() Creature — Human Knight (2/2) Benalish Honor Guard gets +1/+0 for each legendary creature you control. |
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Benalish Marshal ![]() ![]() ![]() Creature — Human Knight (3/3) Other creatures you control get +1/+1. |
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Blackblade Reforged ![]() Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control. Equip legendary creature ![]() Equip ![]() |
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