113 Results Found.
Abyssal Specter Creature — Specter (2/3) Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. |
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Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Air Elemental Creature — Elemental (4/4) Flying |
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Ascendant Evincar Legendary Creature — Vampire (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
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Banefire Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
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Blanchwood Armor Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. |
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Bloodmark Mentor Creature — Goblin Warrior (1/1) Red creatures you control have first strike. |
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Cinder Pyromancer Creature — Elemental Shaman (0/1) : Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. |
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Civic Wayfinder Creature — Elf Warrior Druid (2/2) When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. |
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Cloud Sprite Creature — Faerie (1/1) Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. |
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Coat of Arms Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) |
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Consume Spirit Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. |
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Counterbore Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. |
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Crowd of Cinders Creature — Elemental (*/*) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. |
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Demon's Horn Artifact Whenever a player casts a black spell, you may gain 1 life. |
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Denizen of the Deep Creature — Serpent (11/11) When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. |
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