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113 Results Found. 

Abyssal Specter
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
DPA

Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
DPA

Air Elemental
Creature — Elemental (4/4)
Flying
DPA

Ascendant Evincar
Legendary Creature — Vampire (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
DPA

Banefire
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
DPA

Blanchwood Armor
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
DPA

Blaze
Sorcery
Blaze deals X damage to target creature or player.
DPA

Bloodmark Mentor
Creature — Goblin Warrior (1/1)
Red creatures you control have first strike.
DPA

Boomerang
Instant
Return target permanent to its owner's hand.
DPA

Cancel
Instant
Counter target spell.
DPA

Cinder Pyromancer
Creature — Elemental Shaman (0/1)
: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
DPA

Civic Wayfinder
Creature — Elf Warrior Druid (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
DPA

Cloud Sprite
Creature — Faerie (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
DPA

Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
DPA

Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
DPA

Counterbore
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
DPA

Crowd of Cinders
Creature — Elemental (*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
DPA

Deluge
Instant
Tap all creatures without flying.
DPA

Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
DPA

Denizen of the Deep
Creature — Serpent (11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
DPA

 

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