<-- Back to All Sets

126 Results Found. 

A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
E01

Aegis Angel
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
E01

Aerial Responder
Creature — Dwarf Soldier (2/3)
Flying, vigilance, lifelink
E01

Anointer of Champions
Creature — Human Cleric (1/1)
: Target attacking creature gets +1/+1 until end of turn.
E01

Archfiend of Depravity
Creature — Demon (5/4)
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
E01

Avatar of Fury
Creature — Avatar (6/6)
If an opponent controls seven or more lands, Avatar of Fury costs less to cast.
Flying
: Avatar of Fury gets +1/+0 until end of turn.
E01

Baleful Strix
Artifact Creature — Bird (1/1)
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
E01

Battle-Rattle Shaman
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
E01

Because I Have Willed It
Ongoing Scheme
Spells you cast cost less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
E01

Behold My Grandeur
Scheme
When you set this scheme in motion, add to your mana pool.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
E01

Blood Ogre
Creature — Ogre Warrior (2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
E01

Blood Tyrant
Creature — Vampire (5/5)
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
E01

Bow to My Command
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
E01

Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
E01

Chandra's Phoenix
Creature — Phoenix (2/2)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
E01

Chandra, Pyromaster
Planeswalker — Chandra (4)
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
E01

Choose Your Demise
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
E01

Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
E01

Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
E01

Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
E01

 

Follow us @CranialTweet!

Send quick questions to us in English for a short answer.

Follow our RSS feed!