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79 Results Found. 

Abolish
Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
EVT

Aether Spellbomb
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
EVT

Angel of Salvation
Creature — Angel (5/5)
Flash, convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
EVT

Arcbound Worker
Artifact Creature — Construct (0/0)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
EVT

Argivian Restoration
Sorcery
Return target artifact card from your graveyard to the battlefield.
EVT

Assembly-Worker
Artifact Creature — Assembly-Worker (2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
EVT

Blinding Beam
Instant
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine (Choose both if you pay the entwine cost.)
EVT

Burrenton Bombardier
Creature — Kithkin Soldier (2/2)
Flying
Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)
EVT

Catapult Master
Creature — Human Soldier (3/3)
Tap five untapped Soldiers you control: Exile target creature.
EVT

Celestial Crusader
Creature — Spirit (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
EVT

Clockwork Condor
Artifact Creature — Bird (0/0)
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
EVT

Clockwork Hydra
Artifact Creature — Hydra (0/0)
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
: Put a +1/+1 counter on Clockwork Hydra.
EVT

Conclave Equenaut
Creature — Human Soldier (3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
EVT

Conclave Phalanx
Creature — Human Soldier (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
EVT

Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
EVT

Crusade
Enchantment
White creatures get +1/+1.
EVT

Darksteel Citadel
Artifact Land
Indestructible
: Add to your mana pool.
EVT

Daru Encampment
Land
: Add to your mana pool.
, : Target Soldier creature gets +1/+1 until end of turn.
EVT

Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
EVT

Elite Vanguard
Creature — Human Soldier (2/1)
EVT

 

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