79 Results Found.
Abolish Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. |
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Aether Spellbomb Artifact , Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card. |
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Angel of Salvation Creature — Angel (5/5) Flash, convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. |
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Arcbound Worker Artifact Creature — Construct (0/0) Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) |
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Argivian Restoration Sorcery Return target artifact card from your graveyard to the battlefield. |
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Assembly-Worker Artifact Creature — Assembly-Worker (2/2) : Target Assembly-Worker creature gets +1/+1 until end of turn. |
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Blinding Beam Instant Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.) |
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Burrenton Bombardier Creature — Kithkin Soldier (2/2) Flying Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.) |
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Catapult Master Creature — Human Soldier (3/3) Tap five untapped Soldiers you control: Exile target creature. |
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Celestial Crusader Creature — Spirit (2/2) Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. |
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Clockwork Condor Artifact Creature — Bird (0/0) Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. |
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Clockwork Hydra Artifact Creature — Hydra (0/0) Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. : Put a +1/+1 counter on Clockwork Hydra. |
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Conclave Equenaut Creature — Human Soldier (3/3) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying |
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Conclave Phalanx Creature — Human Soldier (2/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. |
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Contagion Clasp Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) |
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Darksteel Citadel Artifact Land Indestructible : Add to your mana pool. |
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Daru Encampment Land : Add to your mana pool. , : Target Soldier creature gets +1/+1 until end of turn. |
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Echoing Truth Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. |
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Elite Vanguard Creature — Human Soldier (2/1) |
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