185 Results Found.
Abzan Advantage Instant Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
FRF
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Abzan Beastmaster Creature — Hound Shaman (2/1) At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. |
FRF
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Abzan Kin-Guard Creature — Human Warrior (3/3) Abzan Kin-Guard has lifelink as long as you control a white or black permanent. |
FRF
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Abzan Runemark Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent. |
FRF
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Abzan Skycaptain Creature — Bird Soldier (2/2) Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |
FRF
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Ainok Guide Creature — Hound Scout (1/1) When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. • Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. |
FRF
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Alesha's Vanguard Creature — Orc Warrior (3/3) Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) |
FRF
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Alesha, Who Smiles at Death Legendary Creature — Human Warrior (3/2) First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. |
FRF
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Ambush Krotiq Creature — Insect (5/5) Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. |
FRF
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Ancestral Vengeance Enchantment — Aura Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1. |
FRF
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Arashin Cleric Creature — Human Cleric (1/3) When Arashin Cleric enters the battlefield, you gain 3 life. |
FRF
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Arashin War Beast Creature — Beast (6/6) Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
FRF
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Arcbond Instant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. |
FRF
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Archers of Qarsi Creature — Naga Archer (5/2) Defender Reach (This creature can block creatures with flying.) |
FRF
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Archfiend of Depravity Creature — Demon (5/4) Flying At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. |
FRF
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Atarka, World Render Legendary Creature — Dragon (6/4) Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. |
FRF
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Aven Skirmisher Creature — Bird Warrior (1/1) Flying |
FRF
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Aven Surveyor Creature — Bird Scout (2/2) Flying When Aven Surveyor enters the battlefield, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand. |
FRF
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Bathe in Dragonfire Sorcery Bathe in Dragonfire deals 4 damage to target creature. |
FRF
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Battle Brawler Creature — Orc Warrior (2/2) As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. |
FRF
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