68 Results Found.
Advanced Stitchwing Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
GNT
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Aerial Responder Creature — Dwarf Soldier (2/3) Flying, vigilance, lifelink |
GNT
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Air Elemental Creature — Elemental (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) |
GNT
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Always Watching Enchantment Nontoken creatures you control get +1/+1 and have vigilance. |
GNT
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Avatar of Growth Creature — Elemental Avatar (4/4) This spell costs less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library. |
GNT
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Benalish Marshal Creature — Human Knight (3/3) Other creatures you control get +1/+1. |
GNT
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Bone Splinters Sorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
GNT
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Bright Reprisal Instant Destroy target attacking creature. Draw a card. |
GNT
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Call the Cavalry Sorcery Create two 2/2 white Knight creature tokens with vigilance. |
GNT
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Captivating Crew Creature — Human Pirate (4/3) : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. |
GNT
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Claustrophobia Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
GNT
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Cruel Revival Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
GNT
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Dragon Fodder Sorcery Create two 1/1 red Goblin creature tokens. |
GNT
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Eager Construct Artifact Creature — Construct (2/2) When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
GNT
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Everdawn Champion Creature — Human Soldier (2/2) Prevent all combat damage that would be dealt to Everdawn Champion. |
GNT
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Fan Bearer Creature — Zombie (1/2) , : Tap target creature. |
GNT
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Favorable Winds Enchantment Creatures you control with flying get +1/+1. |
GNT
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Filigree Familiar Artifact Creature — Fox (2/2) When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. |
GNT
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Fleshbag Marauder Creature — Zombie Warrior (3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. |
GNT
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