12 Results Found.
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All Is Dust ![]() Tribal Sorcery — Eldrazi Each player sacrifices all colored permanents he or she controls. |
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Batterskull ![]() Artifact — Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. ![]() Equip ![]() |
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Call of the Herd ![]() ![]() Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback ![]() ![]() |
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Chrome Mox ![]() Artifact Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. ![]() |
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Goblin Guide ![]() Creature — Goblin Scout (2/2) Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. |
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Griselbrand ![]() ![]() ![]() ![]() ![]() Legendary Creature — Demon (7/7) Flying, lifelink Pay 7 life: Draw seven cards. |
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Lotus Cobra ![]() ![]() Creature — Snake (2/1) Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. |
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Maelstrom Pulse ![]() ![]() ![]() Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. |
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Primeval Titan ![]() ![]() ![]() Creature — Giant (6/6) Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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Spiritmonger ![]() ![]() ![]() Creature — Beast (6/6) Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. ![]() ![]() |
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Stoneforge Mystic ![]() ![]() Creature — Kor Artificer (1/2) When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. ![]() ![]() ![]() |
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Umezawa's Jitte ![]() Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip ![]() |
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