249 Results Found.
Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Adaptive Snapjaw Creature — Lizard Beast (6/2) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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Aerial Maneuver Instant Target creature gets +1/+1 and gains flying and first strike until end of turn. |
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Agoraphobia Enchantment — Aura Enchant creature Enchanted creature gets -5/-0. : Return Agoraphobia to its owner's hand. |
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Alms Beast Creature — Beast (6/6) Creatures blocking or blocked by Alms Beast have lifelink. |
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Alpha Authority Enchantment — Aura Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature. |
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Angelic Edict Sorcery Exile target creature or enchantment. |
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Angelic Skirmisher Creature — Angel (4/4) Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. |
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Armored Transport Artifact Creature — Construct (2/1) Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. |
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Arrows of Justice Instant Arrows of Justice deals 4 damage to target attacking or blocking creature. |
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Assault Griffin Creature — Griffin (3/2) Flying |
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Assemble the Legion Enchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
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Aurelia's Fury Instant Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. |
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Aurelia, the Warleader Legendary Creature — Angel (3/4) Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. |
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Balustrade Spy Creature — Vampire Rogue (2/3) Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. |
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Bane Alley Broker Creature — Human Rogue (0/3) : Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. , : Return a card exiled with Bane Alley Broker to its owner's hand. |
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Basilica Guards Creature — Human Soldier (1/4) Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) |
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Basilica Screecher Creature — Bat (1/2) Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) |
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Beckon Apparition Instant Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. |
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