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77 Results Found. 

Auramancer
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Auramancer
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
GTW

Bloodcrazed Neonate
Creature — Vampire (2/1)
Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Neonate
Creature — Vampire (2/1)
Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Boggart Ram-Gang
Creature — Goblin Warrior (3/3)
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boneyard Wurm
Creature — Wurm (*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Boomerang
Instant
Return target permanent to its owner's hand.
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Calciderm
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Cenn's Tactician
Creature — Kithkin Soldier (1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Curse of the Bloody Tome
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
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Curse of Thirst
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
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Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Dauntless Dourbark
Creature — Treefolk Warrior (*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
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Deathless Angel
Creature — Angel (5/7)
Flying
: Target creature gains indestructible until end of turn.
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Deathless Angel
Creature — Angel (5/7)
Flying
: Target creature is indestructible this turn.
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Duergar Hedge-Mage
Creature — Dwarf Shaman (2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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Emeria Angel
Creature — Angel (3/3)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
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