<-- Back to All Sets

383 Results Found. 

Abyssal Specter
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
ICE

Adarkar Sentinel
Artifact Creature — Soldier (3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
ICE

Adarkar Unicorn
Creature — Unicorn (2/2)
: Add or to your mana pool. Spend this mana only to pay cumulative upkeep costs.
ICE

Adarkar Wastes
Land
: Add to your mana pool.
: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.
ICE

Aegis of the Meek
Artifact
, : Target 1/1 creature gets +1/+2 until end of turn.
ICE

Aggression
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
ICE

Altar of Bone
Sorcery
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
ICE

Amulet of Quoz
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
ICE

Anarchy
Sorcery
Destroy all white permanents.
ICE

Arctic Foxes
Creature — Fox (1/1)
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
ICE

Arcum's Sleigh
Artifact
, : Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
ICE

Arcum's Weathervane
Artifact
, : Target snow land is no longer snow.
, : Target nonsnow basic land becomes snow.
ICE

Arcum's Whistle
Artifact
, : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay , where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
ICE

Arenson's Aura
Enchantment
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
ICE

Armor of Faith
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
ICE

Arnjlot's Ascent
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Target creature gains flying until end of turn.
ICE

Ashen Ghoul
Creature — Zombie (3/1)
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
ICE

Aurochs
Creature — Aurochs (2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
ICE

Avalanche
Sorcery
Destroy X target snow lands.
ICE

Balduvian Barbarians
Creature — Human Barbarian (3/2)
ICE

 

Follow us @CranialTweet!

Send quick questions to us in English for a short answer.

Follow our RSS feed!