171 Results Found.
Abzan Battle Priest Creature — Human Cleric (3/2) Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. |
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Abzan Falconer Creature — Human Soldier (2/3) Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. |
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Accursed Horde Creature — Zombie (3/3) : Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) |
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Adaptive Snapjaw Creature — Lizard Beast (6/2) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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Aetherstream Leopard Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn. |
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Ainok Bond-Kin Creature — Dog Soldier (2/1) Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike. |
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Alchemist's Greeting Sorcery Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Angel of the God-Pharaoh Creature — Angel (4/4) Flying Cycling (, Discard this card: Draw a card.) |
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Angelic Purge Sorcery As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Anointer of Valor Creature — Angel (3/5) Flying Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature. |
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Assault Strobe Sorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Asylum Visitor Creature — Vampire Wizard (3/1) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Awaken the Bear Instant Target creature gets +3/+3 and gains trample until end of turn. |
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Baffling Defenses Instant Target creature's base power perpetually becomes 0. |
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Battering Krasis Creature — Shark Beast (2/1) Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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Battle Squadron Creature — Goblin (*/*) Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
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Belligerent Sliver Creature — Sliver (2/2) Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) |
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Benalish Partisan Creature — Human Soldier (1/2) Lifelink Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1+0. Cycling |
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Bestial Menace Sorcery Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. |
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