495 Results Found.
![]() |
Act of Treason ![]() ![]() Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and ![]() |
JMP
|
![]() |
Aegis of the Heavens ![]() ![]() Instant Target creature gets +1/+7 until end of turn. |
JMP
|
![]() |
Aegis Turtle ![]() Creature — Turtle (0/5) |
JMP
|
![]() |
Aerial Assault ![]() ![]() Sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
JMP
|
![]() |
Aether Spellbomb ![]() Artifact ![]() ![]() |
JMP
|
![]() |
Affa Guard Hound ![]() ![]() Creature — Dog (2/2) Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. |
JMP
|
![]() |
Affectionate Indrik ![]() ![]() Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
JMP
|
![]() |
Aggressive Urge ![]() ![]() Instant Target creature gets +1/+1 until end of turn. Draw a card. |
JMP
|
![]() |
Agonizing Syphon ![]() ![]() Sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
JMP
|
![]() |
Ajani's Chosen ![]() ![]() ![]() Creature — Cat Soldier (3/3) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. |
JMP
|
![]() |
Alabaster Mage ![]() ![]() Creature — Human Wizard (2/1) ![]() ![]() |
JMP
|
![]() |
Allosaurus Shepherd ![]() Creature — Elf Shaman (1/1) Allosaurus Shepherd can't be countered. Green spells you control can't be countered. ![]() ![]() ![]() |
JMP
|
![]() |
Ambassador Oak ![]() ![]() Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. |
JMP
|
![]() |
Ancestral Statue ![]() Artifact Creature — Golem (3/4) When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. |
JMP
|
![]() |
Angel of Mercy ![]() ![]() Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
JMP
|
![]() |
Angel of the Dire Hour ![]() ![]() ![]() Creature — Angel (5/4) Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. |
JMP
|
![]() |
Angelic Arbiter ![]() ![]() ![]() Creature — Angel (5/6) Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. |
JMP
|
![]() |
Angelic Edict ![]() ![]() Sorcery Exile target creature or enchantment. |
JMP
|
![]() |
Angelic Page ![]() ![]() Creature — Angel Spirit (1/1) Flying ![]() |
JMP
|