398 Results Found.
Absorb Identity Instant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. |
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Aegar, the Freezing Flame Legendary Creature — Giant Wizard (3/3) Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. |
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Aegar, the Freezing Flame Legendary Creature — Giant Wizard (3/3) Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. |
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Alpine Meadow Snow Land — Mountain Plains (: Add or .) Alpine Meadow enters the battlefield tapped. |
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Alrund's Epiphany Sorcery Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Alrund's Epiphany Sorcery Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Alrund, God of the Cosmos Legendary Creature — God (1/1) Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards revealed this way of the chosen type into your hand and the rest on the bottom of your library in any order. |
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Arachnoform Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type. |
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Arctic Treeline Snow Land — Forest Plains (: Add or .) Arctic Treeline enters the battlefield tapped. |
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Armed and Armored Instant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. |
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Arni Brokenbrow Legendary Creature — Human Berserker (3/3) Haste Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) |
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Arni Brokenbrow Legendary Creature — Human Berserker (3/3) Haste Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) |
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Arni Slays the Troll Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add . Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control. |
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Ascendant Spirit Snow Creature — Spirit (1/1) : Ascendant Spirit becomes a Spirit Warrior with base power and toughness 23. : If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 44. : If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." |
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Ascendant Spirit Snow Creature — Spirit (1/1) : Ascendant Spirit becomes a Spirit Warrior with base power and toughness 23. : If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 44. : If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." |
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Ascent of the Worthy Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. |
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Augury Raven Creature — Bird (3/3) Flying Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Avalanche Caller Snow Creature — Human Wizard (1/3) : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Axgard Armory Land Axgard Armory enters the battlefield tapped. : Add . , , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library. |
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