380 Results Found.
Admiral Beckett Brass Legendary Creature — Human Pirate (3/3) Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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Admiral Brass, Unsinkable Legendary Creature — Human Pirate (3/3) When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) |
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Admiral Brass, Unsinkable Legendary Creature — Human Pirate (3/3) When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) |
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Admiral Brass, Unsinkable Legendary Creature — Human Pirate (3/3) When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) |
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Admiral Brass, Unsinkable Legendary Creature — Human Pirate (3/3) When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) |
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Akroma's Will Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
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Alchemist's Refuge Land : Add . , : You may cast spells this turn as though they had flash. |
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Altar of the Wretched Artifact When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures : Return Altar of the Wretched from your graveyard to your hand. |
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Altar of the Wretched Artifact When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures : Return Altar of the Wretched from your graveyard to your hand. |
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Amphin Mutineer Creature — Salamander Pirate (3/3) When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
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Amulet of Vigor Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. |
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Angrath's Marauders Creature — Human Pirate (4/4) If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Apex Altisaur Creature — Dinosaur (10/10) When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. |
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Apex Observatory Artifact Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost. |
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Apex Observatory Artifact Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost. |
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Arcane Signet Artifact : Add one mana of any color in your commander's color identity. |
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Arcane Signet Artifact : Add one mana of any color in your commander's color identity. |
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Arch of Orazca Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing. |
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Archaeomancer's Map Artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
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