249 Results Found.
Acidic Slime Creature — Ooze (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. |
M12
|
Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
M12
|
Adaptive Automaton Artifact Creature — Construct (2/2) As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. |
M12
|
Aegis Angel Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) |
M12
|
Aether Adept Creature — Human Wizard (2/2) When Aether Adept enters the battlefield, return target creature to its owner's hand. |
M12
|
Alabaster Mage Creature — Human Wizard (2/1) : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
M12
|
Alluring Siren Creature — Siren (1/1) : Target creature an opponent controls attacks you this turn if able. |
M12
|
Amphin Cutthroat Creature — Salamander Rogue (2/4) |
M12
|
Angel's Feather Artifact Whenever a player casts a white spell, you may gain 1 life. |
M12
|
Angel's Mercy Instant You gain 7 life. |
M12
|
Angelic Destiny Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. |
M12
|
Arachnus Spinner Creature — Spider (5/7) Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. |
M12
|
Arachnus Web Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. |
M12
|
Arbalest Elite Creature — Human Archer (2/3) , : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. |
M12
|
Archon of Justice Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
M12
|
Armored Warhorse Creature — Horse (2/3) |
M12
|
Assault Griffin Creature — Griffin (3/2) Flying |
M12
|
Auramancer Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
M12
|
Autumn's Veil Instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. |
M12
|
Aven Fleetwing Creature — Bird Soldier (2/2) Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
M12
|