249 Results Found.
Academy Raider Creature — Human Warrior (1/1) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. |
M14
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Accorder's Shield Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
M14
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Accursed Spirit Creature — Spirit (3/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
M14
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Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
M14
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Advocate of the Beast Creature — Elf Shaman (2/3) At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. |
M14
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Air Servant Creature — Elemental (4/3) Flying : Tap target creature with flying. |
M14
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Ajani's Chosen Creature — Cat Soldier (3/3) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. |
M14
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Ajani, Caller of the Pride Planeswalker — Ajani (4) +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. |
M14
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Altar's Reap Instant As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
M14
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Angelic Accord Enchantment At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. |
M14
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Angelic Wall Creature — Wall (0/4) Defender (This creature can't attack.) Flying |
M14
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Archaeomancer Creature — Human Wizard (1/2) When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
M14
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Archangel of Thune Creature — Angel (3/4) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. |
M14
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Armored Cancrix Creature — Crab (2/5) |
M14
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Artificer's Hex Enchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. |
M14
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Auramancer Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
M14
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Awaken the Ancient Enchantment — Aura Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. |
M14
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Banisher Priest Creature — Human Cleric (2/2) When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) |
M14
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Barrage of Expendables Enchantment , Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. |
M14
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Battle Sliver Creature — Sliver (3/3) Sliver creatures you control get +2/+0. |
M14
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