350 Results Found.
Abyssal Hunter Creature — Human Assassin (1/1) , : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. |
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Acidic Dagger Artifact , : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. |
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Afiya Grove Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. |
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Afterlife Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
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Agility Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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Aleatory Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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Amber Prison Artifact You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. |
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Amulet of Unmaking Artifact , , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. |
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Ancestral Memories Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. |
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Armor of Thorns Enchantment — Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. |
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Armorer Guildmage Creature — Human Wizard (1/1) , : Target creature gets +1+0 until end of turn. , : Target creature gets +0/+1 until end of turn. |
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Ashen Powder Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. |
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Asmira, Holy Avenger Legendary Creature — Human Cleric (2/3) Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. |
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Auspicious Ancestor Creature — Human Cleric (2/3) When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life. |
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Azimaet Drake Creature — Drake (1/3) Flying : Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. |
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Bad River Land Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. |
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Barbed Foliage Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. |
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Barbed-Back Wurm Creature — Wurm (4/3) : Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. |
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Barreling Attack Instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. |
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