350 Results Found.
![]() |
Abyssal Hunter ![]() ![]() Creature — Human Assassin (1/1) ![]() ![]() |
MIR
|
![]() |
Acidic Dagger ![]() Artifact ![]() ![]() |
MIR
|
![]() |
Afiya Grove ![]() ![]() Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. |
MIR
|
![]() |
Afterlife ![]() ![]() Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
MIR
|
![]() |
Agility ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
MIR
|
![]() |
Aleatory ![]() ![]() Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
MIR
|
![]() |
Amber Prison ![]() Artifact You may choose not to untap Amber Prison during your untap step. ![]() ![]() |
MIR
|
![]() |
Amulet of Unmaking ![]() Artifact ![]() ![]() |
MIR
|
![]() |
Ancestral Memories ![]() ![]() ![]() ![]() Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. |
MIR
|
![]() |
Armor of Thorns ![]() ![]() Enchantment — Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. |
MIR
|
![]() |
Armorer Guildmage ![]() Creature — Human Wizard (1/1) ![]() ![]() ![]() ![]() |
MIR
|
![]() |
Ashen Powder ![]() ![]() ![]() Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. |
MIR
|
![]() |
Asmira, Holy Avenger ![]() ![]() ![]() Legendary Creature — Human Cleric (2/3) Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. |
MIR
|
![]() |
Auspicious Ancestor ![]() ![]() Creature — Human Cleric (2/3) When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay ![]() |
MIR
|
![]() |
Azimaet Drake ![]() ![]() Creature — Drake (1/3) Flying ![]() |
MIR
|
![]() |
Bad River Land Bad River enters the battlefield tapped. ![]() |
MIR
|
![]() |
Barbed Foliage ![]() ![]() ![]() Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. |
MIR
|
![]() |
Barbed-Back Wurm ![]() ![]() Creature — Wurm (4/3) ![]() |
MIR
|
![]() |
Barreling Attack ![]() ![]() ![]() Instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. |
MIR
|