434 Results Found.
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A Killer Among Us ![]() ![]() Enchantment When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
MKM
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Absolving Lammasu ![]() ![]() Creature — Lammasu (4/3) Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) |
MKM
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Aftermath Analyst ![]() ![]() Creature — Elf Detective (1/3) When Aftermath Analyst enters the battlefield, mill three cards. ![]() ![]() |
MKM
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Agency Coroner ![]() ![]() Creature — Ogre Cleric (3/6) ![]() ![]() |
MKM
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Agency Outfitter ![]() ![]() ![]() Creature — Sphinx Detective (4/3) Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
MKM
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Agrus Kos, Spirit of Justice ![]() ![]() ![]() Legendary Creature — Spirit Detective (2/4) Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
MKM
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Agrus Kos, Spirit of Justice ![]() ![]() ![]() Legendary Creature — Spirit Detective (2/4) Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
MKM
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Agrus Kos, Spirit of Justice ![]() ![]() ![]() Legendary Creature — Spirit Detective (2/4) Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
MKM
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Airtight Alibi ![]() ![]() Enchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
MKM
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Alley Assailant ![]() ![]() Creature — Vampire Rogue (3/3) Alley Assailant enters the battlefield tapped. Disguise ![]() ![]() ![]() ![]() ![]() When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
MKM
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Alquist Proft, Master Sleuth ![]() ![]() ![]() Legendary Creature — Human Detective (3/3) Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with " ![]() ![]() ![]() ![]() ![]() ![]() |
MKM
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Alquist Proft, Master Sleuth ![]() ![]() ![]() Legendary Creature — Human Detective (3/3) Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with " ![]() ![]() ![]() ![]() ![]() ![]() |
MKM
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Alquist Proft, Master Sleuth ![]() ![]() ![]() Legendary Creature — Human Detective (3/3) Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with " ![]() ![]() ![]() ![]() ![]() ![]() |
MKM
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Analyze the Pollen ![]() Sorcery As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. |
MKM
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Analyze the Pollen ![]() Sorcery As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. |
MKM
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Anzrag's Rampage ![]() ![]() ![]() Sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
MKM
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Anzrag's Rampage ![]() ![]() ![]() Sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
MKM
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Anzrag, the Quake-Mole ![]() ![]() ![]() Legendary Creature — Mole God (8/4) Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. ![]() ![]() ![]() ![]() ![]() |
MKM
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Anzrag, the Quake-Mole ![]() ![]() ![]() Legendary Creature — Mole God (8/4) Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. ![]() ![]() ![]() ![]() ![]() |
MKM
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Anzrag, the Quake-Mole ![]() ![]() ![]() Legendary Creature — Mole God (8/4) Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. ![]() ![]() ![]() ![]() ![]() |
MKM
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