350 Results Found.
Aerial Caravan Creature — Human Soldier (4/3) Flying : Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) |
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Afterlife Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
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Alabaster Wall Creature — Wall (0/4) Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to target creature or player this turn. |
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Alley Grifters Creature — Human Mercenary (2/2) Whenever Alley Grifters becomes blocked, defending player discards a card. |
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Ancestral Mask Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
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Arms Dealer Creature — Goblin Rogue (1/1) , Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. |
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Arrest Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Assembly Hall Artifact , : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. |
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Ballista Squad Creature — Human Rebel (2/2) , : Ballista Squad deals X damage to target attacking or blocking creature. |
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Balloon Peddler Creature — Human Spellshaper (2/2) , , Discard a card: Target creature gains flying until end of turn. |
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Barbed Wire Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. : Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
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Bargaining Table Artifact , : Draw a card. X is the number of cards in an opponent's hand. |
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Battle Rampart Creature — Wall (1/3) Defender : Target creature gains haste until end of turn. |
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Battle Squadron Creature — Goblin (*/*) Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
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Bifurcate Sorcery Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. |
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Black Market Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market. |
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Blaster Mage Creature — Human Spellshaper (2/2) , , Discard a card: Destroy target Wall. |
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Blockade Runner Creature — Merfolk (2/2) : Blockade Runner can't be blocked this turn. |
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Blood Hound Creature — Hound (1/1) Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. |
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