350 Results Found.
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Aerial Caravan ![]() ![]() ![]() Creature — Human Soldier (4/3) Flying ![]() ![]() ![]() |
MMQ
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Afterlife ![]() ![]() Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
MMQ
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Alabaster Wall ![]() ![]() Creature — Wall (0/4) Defender (This creature can't attack.) ![]() |
MMQ
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Alley Grifters ![]() ![]() ![]() Creature — Human Mercenary (2/2) Whenever Alley Grifters becomes blocked, defending player discards a card. |
MMQ
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Ancestral Mask ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
MMQ
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Arms Dealer ![]() ![]() Creature — Goblin Rogue (1/1) ![]() ![]() |
MMQ
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Arrest ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
MMQ
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Assembly Hall ![]() Artifact ![]() ![]() |
MMQ
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Ballista Squad ![]() ![]() Creature — Human Rebel (2/2) ![]() ![]() ![]() |
MMQ
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Balloon Peddler ![]() ![]() Creature — Human Spellshaper (2/2) ![]() ![]() |
MMQ
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Barbed Wire ![]() Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. ![]() |
MMQ
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Bargaining Table ![]() Artifact ![]() ![]() |
MMQ
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Battle Rampart ![]() ![]() Creature — Wall (1/3) Defender ![]() |
MMQ
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Battle Squadron ![]() ![]() ![]() Creature — Goblin (*/*) Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
MMQ
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Bifurcate ![]() ![]() Sorcery Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. |
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Black Market ![]() ![]() ![]() Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add ![]() |
MMQ
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Blaster Mage ![]() ![]() Creature — Human Spellshaper (2/2) ![]() ![]() |
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Blockade Runner ![]() ![]() Creature — Merfolk (2/2) ![]() |
MMQ
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Blood Hound ![]() ![]() Creature — Hound (1/1) Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. |
MMQ
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