293 Results Found.
Abbot of Keral Keep Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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Acolyte of the Inferno Creature — Human Monk (3/1) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. |
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Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Aegis Angel Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) |
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Aerial Volley Instant Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. |
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Akroan Jailer Creature — Human Soldier (1/1) , : Tap target creature. |
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Akroan Sergeant Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Alchemist's Vial Artifact When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
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Alhammarret's Archive Legendary Artifact If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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Alhammarret, High Arbiter Legendary Creature — Sphinx (5/5) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). |
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Ampryn Tactician Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Anchor to the Aether Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Angel's Tomb Artifact Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. |
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Animist's Awakening Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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Anointer of Champions Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Archangel of Tithes Creature — Angel (3/5) Flying As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures. |
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Artificer's Epiphany Instant Draw two cards. If you control no artifacts, discard a card. |
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Aspiring Aeronaut Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Auramancer Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Avaricious Dragon Creature — Dragon (4/4) Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. |
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