342 Results Found.
Academy Manufactor Artifact Creature — Assembly-Worker (1/3) If you would create a Clue, Food, or Treasure token, instead create one of each. |
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Access Tunnel Land : Add . , : Target creature with power 3 or less can't be blocked this turn. |
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Aetherborn Marauder Creature — Aetherborn Rogue (2/2) Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. |
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Ancient Greenwarden Creature — Elemental (5/7) Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Angel of Indemnity Creature — Angel Warrior (5/5) Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
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Angel of Indemnity Creature — Angel Warrior (5/5) Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
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Angel of the Ruins Artifact Creature — Angel (5/7) Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) |
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Angelic Sell-Sword Creature — Angel Mercenary (4/4) Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. |
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Angelic Sell-Sword Creature — Angel Mercenary (4/4) Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. |
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Angrath's Marauders Creature — Human Pirate (4/4) If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Arcane Bombardment Enchantment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. |
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Arcane Denial Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
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Arcane Heist Sorcery You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Arcane Heist Sorcery You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Arcane Signet Artifact : Add one mana of any color in your commander's color identity. |
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Archmage Emeritus Creature — Human Wizard (2/2) Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. |
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Avenger of Zendikar Creature — Elemental (5/5) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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Back in Town Sorcery Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
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Back in Town Sorcery Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
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Baleful Mastery Instant You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent draws a card. Exile target creature or planeswalker. |
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