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86 Results Found. 

Academy at Tolaria West
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever you roll Chaos, discard your hand.
PCAP

Agyrem
Plane — Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever you roll Chaos, creatures can't attack you until a player planeswalks.
PCAP

Akoum
Plane — Zendikar
Players may cast enchantment spells as though they had flash.
Whenever you roll Chaos, destroy target creature that isn't enchanted.
PCAP

Aretopolis
Plane — Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll Chaos, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
PCAP

Astral Arena
Plane — Kolbahan
No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever you roll Chaos, Astral Arena deals 2 damage to each creature.
PCAP

Bant
Plane — Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever you roll Chaos, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
PCAP

Bloodhill Bastion
Plane — Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.
Whenever you roll Chaos, exile target nontoken creature you control, then return it to the battlefield under your control.
PCAP

Celestine Reef
Plane — Luvion
Creatures without flying or islandwalk can't attack.
Whenever you roll Chaos, until a player planeswalks, you can't lose the game and your opponents can't win the game.
PCAP

Chaotic Aether
Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
PCAP

Cliffside Market
Plane — Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.
Whenever you roll Chaos, exchange control of two target permanents that share a card type.
PCAP

Edge of Malacol
Plane — Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever you roll Chaos, untap each creature you control.
PCAP

Eloren Wilds
Plane — Shandalar
Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.
Whenever you roll Chaos, target player can't cast spells until a player planeswalks.
PCAP

Feeding Grounds
Plane — Muraganda
Red spells cost less to cast.
Green spells cost less to cast.
Whenever you roll Chaos, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
PCAP

Fields of Summer
Plane — Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever you roll Chaos, you may gain 10 life.
PCAP

Furnace Layer
Plane — New Phyrexia
When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.
Whenever you roll Chaos, you may destroy target nonland permanent.
PCAP

Gavony
Plane — Innistrad
All creatures have vigilance.
Whenever you roll Chaos, creatures you control gain indestructible until end of turn.
PCAP

Glen Elendra
Plane — Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.
Whenever you roll Chaos, gain control of target creature you own.
PCAP

Glimmervoid Basin
Plane — Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever you roll Chaos, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
PCAP

Goldmeadow
Plane — Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.
Whenever you roll Chaos, create a 0/1 white Goat creature token.
PCAP

Grand Ossuary
Plane — Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.
Whenever you roll Chaos, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.
PCAP

 

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