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1068 Results Found. 

Abundant Growth
Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
PIP

Abundant Growth
Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
PIP

Acquired Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
PIP

Acquired Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
PIP

Agent Frank Horrigan
Legendary Creature — Mutant Warrior (8/6)
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
PIP

Agent Frank Horrigan
Legendary Creature — Mutant Warrior (8/6)
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
PIP

Agent Frank Horrigan
Legendary Creature — Mutant Warrior (8/6)
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
PIP

Agent Frank Horrigan
Legendary Creature — Mutant Warrior (8/6)
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
PIP

Agility Bobblehead
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
PIP

Agility Bobblehead
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
PIP

Agility Bobblehead
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
PIP

All That Glitters
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
PIP

All That Glitters
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
PIP

Almost Perfect
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
PIP

Almost Perfect
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
PIP

Almost Perfect
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
PIP

Almost Perfect
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
PIP

Alpha Deathclaw
Creature — Lizard Mutant (6/6)
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
PIP

Alpha Deathclaw
Creature — Lizard Mutant (6/6)
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
PIP

Alpha Deathclaw
Creature — Lizard Mutant (6/6)
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
PIP

 

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