1068 Results Found.
Abundant Growth Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color." |
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Abundant Growth Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color." |
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Acquired Mutation Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. |
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Acquired Mutation Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. |
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Agent Frank Horrigan Legendary Creature — Mutant Warrior (8/6) Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Agent Frank Horrigan Legendary Creature — Mutant Warrior (8/6) Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Agent Frank Horrigan Legendary Creature — Mutant Warrior (8/6) Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Agent Frank Horrigan Legendary Creature — Mutant Warrior (8/6) Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Agility Bobblehead Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
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Agility Bobblehead Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
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Agility Bobblehead Artifact — Bobblehead : Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. |
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All That Glitters Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
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All That Glitters Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
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Almost Perfect Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. |
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Almost Perfect Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. |
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Almost Perfect Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. |
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Almost Perfect Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. |
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Alpha Deathclaw Creature — Lizard Mutant (6/6) Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) |
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Alpha Deathclaw Creature — Lizard Mutant (6/6) Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) |
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Alpha Deathclaw Creature — Lizard Mutant (6/6) Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) |
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