165 Results Found.
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Aeon Chronicler ![]() ![]() ![]() Creature — Avatar (*/*) Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X— ![]() ![]() ![]() ![]() ![]() ![]() Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. |
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Aether Membrane ![]() ![]() ![]() Creature — Wall (0/5) Defender, reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. |
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Akroma, Angel of Fury ![]() ![]() ![]() ![]() Legendary Creature — Angel (6/6) Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue ![]() Morph ![]() ![]() ![]() ![]() ![]() |
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Ana Battlemage ![]() ![]() Creature — Human Wizard (2/2) Kicker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When Ana Battlemage enters the battlefield, if it was kicked with its ![]() ![]() When Ana Battlemage enters the battlefield, if it was kicked with its ![]() ![]() |
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Aquamorph Entity ![]() ![]() ![]() Creature — Shapeshifter (*/*) As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph ![]() ![]() ![]() |
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Auramancer's Guise ![]() ![]() ![]() Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. |
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Aven Riftwatcher ![]() ![]() Creature — Bird Rebel Soldier (2/3) Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. |
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Battering Sliver ![]() ![]() Creature — Sliver (4/4) All Sliver creatures have trample. |
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Benalish Commander ![]() ![]() Creature — Human Soldier (*/*) Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X— ![]() ![]() ![]() ![]() ![]() ![]() Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. |
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Big Game Hunter ![]() ![]() ![]() Creature — Human Rebel Assassin (1/1) When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness ![]() |
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Blightspeaker ![]() ![]() Creature — Human Rebel Cleric (1/1) ![]() ![]() ![]() |
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Blood Knight ![]() ![]() Creature — Human Knight (2/2) First strike, protection from white |
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Body Double ![]() ![]() Creature — Shapeshifter (0/0) You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. |
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Bog Serpent ![]() ![]() Creature — Serpent (5/5) Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent. |
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Boom // Bust ![]() ![]() ![]() ![]() Sorcery // Sorcery Destroy target land you control and target land you don't control. // Destroy all lands. |
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Braids, Conjurer Adept ![]() ![]() ![]() Legendary Creature — Human Wizard (2/2) At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. |
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Brain Gorgers ![]() ![]() Creature — Zombie (4/2) When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness ![]() ![]() |
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Brute Force ![]() Instant Target creature gets +3/+3 until end of turn. |
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Calciderm ![]() ![]() ![]() Creature — Beast (5/5) Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) |
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Cautery Sliver ![]() ![]() Creature — Sliver (2/2) All Slivers have " ![]() All Slivers have " ![]() |
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