165 Results Found.
Abyssal Nightstalker Creature — Nightstalker (2/2) Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. |
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Air Elemental Creature — Elemental (4/4) Flying |
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Alaborn Cavalier Creature — Human Knight (2/2) Whenever Alaborn Cavalier attacks, you may tap target creature. |
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Alaborn Grenadier Creature — Human Soldier (2/2) Vigilance |
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Alaborn Musketeer Creature — Human Soldier (2/1) Reach (This creature can block creatures with flying.) |
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Alaborn Trooper Creature — Human Soldier (2/3) |
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Alaborn Veteran Creature — Human Knight (2/2) : Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. |
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Alaborn Zealot Creature — Human Soldier (1/1) When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. |
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Alluring Scent Sorcery All creatures able to block target creature this turn do so. |
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Ancient Craving Sorcery You draw three cards and you lose 3 life. |
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Angel of Fury Creature — Angel (3/5) Flying When Angel of Fury dies, you may shuffle it into its owner's library. |
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Angel of Mercy Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angelic Blessing Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
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Angelic Wall Creature — Wall (0/4) Defender (This creature can't attack.) Flying |
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Apprentice Sorcerer Creature — Human Wizard (1/1) : Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. |
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Armageddon Sorcery Destroy all lands. |
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Armored Galleon Creature — Human Pirate (5/4) Armored Galleon can't attack unless defending player controls an Island. |
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Armored Griffin Creature — Griffin (2/3) Flying, vigilance |
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Barbtooth Wurm Creature — Wurm (6/4) |
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