217 Results Found.
Admiral's Order Instant Raid — If you attacked with a creature this turn, you may pay rather than pay this spell's mana cost. Counter target spell. |
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Aggressive Urge Instant Target creature gets +1/+1 until end of turn. Draw a card. |
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Angrath's Ambusher Creature — Orc Pirate (2/3) Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. |
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Angrath's Fury Sorcery Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Angrath, Minotaur Pirate Legendary Planeswalker — Angrath (5) +2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls. −3: Return target Pirate card from your graveyard to the battlefield. −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power. |
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Angrath, the Flame-Chained Legendary Planeswalker — Angrath (4) +1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. −8: Each opponent loses life equal to the number of cards in his or her graveyard. |
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Aquatic Incursion Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) : Target Merfolk can't be blocked this turn. |
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Arch of Orazca Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add to your mana pool. , : Draw a card. Activate this ability only if you have the city's blessing. |
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Arterial Flow Sorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
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Atzal, Cave of Eternity Legendary Land (Transforms from Journey to Eternity.) : Add one mana of any color to your mana pool. , : Return target creature card from your graveyard to the battlefield. |
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Atzocan Seer Creature — Human Druid (2/3) : Add one mana of any color to your mana pool. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
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Awakened Amalgam Artifact Creature — Golem (*/*) Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. |
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Azor's Gateway Legendary Artifact , : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. |
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Azor, the Lawbringer Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards. |
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Baffling End Enchantment When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
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Bishop of Binding Creature — Vampire Cleric (1/1) When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. |
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Blazing Hope Instant Exile target creature with power greater than or equal to your life total. |
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Blood Sun Enchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
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Brass's Bounty Sorcery For each land you control, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool." |
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