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467 Results Found. 

Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
RVR

Aetherize
Instant
Return all attacking creatures to their owner's hand.
RVR

Aetherplasm
Creature — Illusion (1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
RVR

Angelic Exaltation
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RVR

Arboreal Grazer
Creature — Beast (0/3)
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
RVR

Arboreal Grazer
Creature — Beast (0/3)
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
RVR

Arclight Phoenix
Creature — Phoenix (3/2)
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
RVR

Arclight Phoenix
Creature — Phoenix (3/2)
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
RVR

Arclight Phoenix
Creature — Phoenix (3/2)
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
RVR

Armory Guard
Creature — Giant Soldier (2/5)
Armory Guard has vigilance as long as you control a Gate.
RVR

Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
RVR

Assemble the Legion
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
RVR

Assure // Assemble {G/W}{G/W} //
Instant // Instant
RVR

Aurelia, Exemplar of Justice
Legendary Creature — Angel (2/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RVR

Aurelia, Exemplar of Justice
Legendary Creature — Angel (2/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RVR

Aurelia, Exemplar of Justice
Legendary Creature — Angel (2/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
RVR

Azorius Arrester
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
RVR

Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
RVR

Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
RVR

Azorius Guildmage {W/U}{W/U}
Creature — Vedalken Wizard (2/2)
: Tap target creature.
: Counter target activated ability. (Mana abilities can't be targeted.)
RVR

 

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