467 Results Found.
Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Aetherplasm Creature — Illusion (1/1) Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. |
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Angelic Exaltation Enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
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Arboreal Grazer Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arboreal Grazer Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arclight Phoenix Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Arclight Phoenix Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Arclight Phoenix Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Armory Guard Creature — Giant Soldier (2/5) Armory Guard has vigilance as long as you control a Gate. |
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Arrester's Zeal Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Assemble the Legion Enchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. |
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Assure // Assemble {G/W}{G/W} // Instant // Instant |
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Aurelia, Exemplar of Justice Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Aurelia, Exemplar of Justice Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Aurelia, Exemplar of Justice Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Azorius Arrester Creature — Human Soldier (2/1) When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |
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Azorius Guildgate Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . |
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Azorius Guildgate Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . |
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Azorius Guildmage {W/U}{W/U} Creature — Vedalken Wizard (2/2) : Tap target creature. : Counter target activated ability. (Mana abilities can't be targeted.) |
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