173 Results Found.
Abyssal Horror Creature — Horror (2/2) Flying When Abyssal Horror enters the battlefield, target player discards two cards. |
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Air Elemental Creature — Elemental (4/4) Flying |
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Alluring Scent Sorcery All creatures able to block target creature this turn do so. |
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Ancient Craving Sorcery You draw three cards and you lose 3 life. |
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Angel of Light Creature — Angel (3/3) Flying, vigilance |
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Angel of Mercy Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angelic Blessing Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
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Ardent Militia Creature — Human Soldier (2/5) Vigilance |
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Armageddon Sorcery Destroy all lands. |
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Barbtooth Wurm Creature — Wurm (6/4) |
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Blinding Light Sorcery Tap all nonwhite creatures. |
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Bog Imp Creature — Imp (1/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Bog Raiders Creature — Zombie (2/2) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
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Bog Wraith Creature — Wraith (3/3) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
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Border Guard Creature — Human Soldier (1/4) |
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Breath of Life Sorcery Return target creature card from your graveyard to the battlefield. |
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Bull Hippo Creature — Hippo (3/3) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) |
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Champion Lancer Creature — Human Knight (3/3) Prevent all damage that would be dealt to Champion Lancer by creatures. |
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