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173 Results Found. 

Abyssal Horror
Creature — Horror (2/2)
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
S99

Air Elemental
Creature — Elemental (4/4)
Flying
S99

Alluring Scent
Sorcery
All creatures able to block target creature this turn do so.
S99

Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
S99

Angel of Light
Creature — Angel (3/3)
Flying, vigilance
S99

Angel of Mercy
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
S99

Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
S99

Archangel
Creature — Angel (5/5)
Flying, vigilance
S99

Ardent Militia
Creature — Human Soldier (2/5)
Vigilance
S99

Armageddon
Sorcery
Destroy all lands.
S99

Barbtooth Wurm
Creature — Wurm (6/4)
S99

Bargain
Sorcery
Target opponent draws a card.
You gain 7 life.
S99

Blinding Light
Sorcery
Tap all nonwhite creatures.
S99

Bog Imp
Creature — Imp (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
S99

Bog Raiders
Creature — Zombie (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
S99

Bog Wraith
Creature — Wraith (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
S99

Border Guard
Creature — Human Soldier (1/4)
S99

Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
S99

Bull Hippo
Creature — Hippo (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
S99

Champion Lancer
Creature — Human Knight (3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
S99

 

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