426 Results Found.
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Abzan Devotee ![]() ![]() Creature — Dog Cleric (2/1) ![]() ![]() ![]() ![]() ![]() ![]() |
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Abzan Monument ![]() Artifact When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. ![]() ![]() ![]() ![]() ![]() |
TDM
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Adorned Crocodile ![]() ![]() Creature — Crocodile (5/3) When this creature dies, create a 2/2 black Zombie Druid creature token. Renew -, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. |
TDM
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Aegis Sculptor ![]() ![]() Creature — Bird Wizard (2/3) Flying Ward ![]() ![]() At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature. |
TDM
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Agent of Kotis ![]() ![]() Creature — Human Rogue (2/1) Renew — ![]() ![]() |
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Aggressive Negotiations ![]() ![]() Sorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control. |
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Ainok Wayfarer ![]() ![]() Creature — Dog Scout (1/1) When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (Το mill three cards, put the top three cards of your library into your graveyard.) |
TDM
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Alchemist's Assistant ![]() ![]() Creature — Monkey (2/1) Lifelink Renew — ![]() ![]() |
TDM
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Alesha's Legacy ![]() ![]() Instant Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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All-Out Assault ![]() ![]() ![]() ![]() Enchantment Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. |
TDM
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All-Out Assault ![]() ![]() ![]() ![]() Enchantment Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. |
TDM
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All-Out Assault ![]() ![]() ![]() ![]() Enchantment Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. |
TDM
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All-Out Assault ![]() ![]() ![]() ![]() Enchantment Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. |
TDM
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Ambling Stormshell ![]() ![]() ![]() Creature — Turtle (5/9) Ward ![]() Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature. |
TDM
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Ambling Stormshell ![]() ![]() ![]() Creature — Turtle (5/9) Ward ![]() Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature. |
TDM
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Anafenza, Unyielding Lineage ![]() ![]() Legendary Creature — Spirit Soldier (2/2) Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) |
TDM
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Anafenza, Unyielding Lineage ![]() ![]() Legendary Creature — Spirit Soldier (2/2) Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) |
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Arashin Sunshield ![]() ![]() Creature — Human Warrior (3/4) When this creature enters, exile up to two target cards from a single graveyard. ![]() ![]() |
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Armament Dragon ![]() ![]() ![]() ![]() Creature — Dragon (3/4) Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control. |
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Armament Dragon ![]() ![]() ![]() ![]() Creature — Dragon (3/4) Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control. |
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