350 Results Found.
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Abandon Hope ![]() ![]() ![]() Sorcery As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. |
TMP
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Advance Scout ![]() ![]() Creature — Human Soldier Scout (1/1) First strike ![]() |
TMP
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Aftershock ![]() ![]() ![]() Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. |
TMP
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Altar of Dementia ![]() Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. |
TMP
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Aluren ![]() ![]() ![]() Enchantment Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash. |
TMP
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Ancient Runes ![]() ![]() Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. |
TMP
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Ancient Tomb Land ![]() ![]() ![]() |
TMP
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Angelic Protector ![]() ![]() Creature — Angel (2/2) Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. |
TMP
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Anoint ![]() Instant Buyback ![]() ![]() Prevent the next 3 damage that would be dealt to target creature this turn. |
TMP
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Apes of Rath ![]() ![]() ![]() Creature — Ape (5/4) Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. |
TMP
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Apocalypse ![]() ![]() ![]() ![]() Sorcery Exile all permanents. You discard your hand. |
TMP
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Armor Sliver ![]() ![]() Creature — Sliver (2/2) All Sliver creatures have " ![]() |
TMP
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Armored Pegasus ![]() ![]() Creature — Pegasus (1/2) Flying |
TMP
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Avenging Angel ![]() ![]() ![]() Creature — Angel (3/3) Flying When Avenging Angel dies, you may put it on top of its owner's library. |
TMP
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Barbed Sliver ![]() ![]() Creature — Sliver (2/2) All Sliver creatures have " ![]() |
TMP
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Bayou Dragonfly ![]() ![]() Creature — Insect (1/1) Flying, swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
TMP
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Bellowing Fiend ![]() ![]() Creature — Spirit (3/3) Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. |
TMP
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Benthic Behemoth ![]() ![]() ![]() ![]() Creature — Serpent (7/6) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) |
TMP
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Blood Frenzy ![]() ![]() Instant Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. |
TMP
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