350 Results Found.
Abandon Hope Sorcery As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. |
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Advance Scout Creature — Human Soldier Scout (1/1) First strike : Target creature gains first strike until end of turn. |
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Aftershock Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. |
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Altar of Dementia Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. |
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Aluren Enchantment Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash. |
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Ancient Runes Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. |
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Ancient Tomb Land : Add to your mana pool. Ancient Tomb deals 2 damage to you. |
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Angelic Protector Creature — Angel (2/2) Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. |
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Anoint Instant Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. |
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Apes of Rath Creature — Ape (5/4) Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. |
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Apocalypse Sorcery Exile all permanents. You discard your hand. |
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Armor Sliver Creature — Sliver (2/2) All Sliver creatures have ": This creature gets +0/+1 until end of turn." |
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Armored Pegasus Creature — Pegasus (1/2) Flying |
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Avenging Angel Creature — Angel (3/3) Flying When Avenging Angel dies, you may put it on top of its owner's library. |
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Barbed Sliver Creature — Sliver (2/2) All Sliver creatures have ": This creature gets +1/+0 until end of turn." |
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Bayou Dragonfly Creature — Insect (1/1) Flying, swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
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Bellowing Fiend Creature — Spirit (3/3) Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. |
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Benthic Behemoth Creature — Serpent (7/6) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) |
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Blood Frenzy Instant Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. |
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