121 Results Found.
![]() |
Akroma, Angel of Wrath ![]() ![]() ![]() ![]() Legendary Creature — Angel (6/6) Flying, first strike, vigilance, trample, haste, protection from black and from red |
TSB
|
![]() |
Arena Land ![]() ![]() |
TSB
|
![]() |
Assault // Battery ![]() ![]() ![]() Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Create a 3/3 green Elephant creature token. |
TSB
|
![]() |
Avalanche Riders ![]() ![]() Creature — Human Nomad (2/2) Haste Echo ![]() ![]() When Avalanche Riders enters the battlefield, destroy target land. |
TSB
|
![]() |
Avatar of Woe ![]() ![]() ![]() Creature — Avatar (6/5) If there are ten or more creature cards total in all graveyards, Avatar of Woe costs ![]() Fear (This creature can't be blocked except by artifact creatures andor black creatures.) ![]() |
TSB
|
![]() |
Avoid Fate ![]() Instant Counter target instant or Aura spell that targets a permanent you control. |
TSB
|
![]() |
Browbeat ![]() ![]() Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. |
TSB
|
![]() |
Call of the Herd ![]() ![]() Sorcery Create a 3/3 green Elephant creature token. Flashback ![]() ![]() |
TSB
|
![]() |
Celestial Dawn ![]() ![]() ![]() Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
TSB
|
![]() |
Claws of Gix ![]() Artifact ![]() |
TSB
|
![]() |
Coalition Victory ![]() ![]() ![]() ![]() ![]() ![]() Sorcery You win the game if you control a land of each basic land type and a creature of each color. |
TSB
|
![]() |
Cockatrice ![]() ![]() ![]() Creature — Cockatrice (2/4) Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. |
TSB
|
![]() |
Consecrate Land ![]() Enchantment — Aura Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
TSB
|
![]() |
Conspiracy ![]() ![]() ![]() Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. |
TSB
|
![]() |
Craw Giant ![]() ![]() ![]() ![]() ![]() Creature — Giant (6/4) Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) |
TSB
|
![]() |
Dandan ![]() ![]() Creature — Fish (4/1) Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. |
TSB
|
![]() |
Dauthi Slayer ![]() ![]() Creature — Dauthi Soldier (2/2) Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. |
TSB
|