121 Results Found.
Akroma, Angel of Wrath Legendary Creature — Angel (6/6) Flying, first strike, vigilance, trample, haste, protection from black and from red |
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Arena Land , : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
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Assault // Battery / Sorcery // Sorcery Assault deals 2 damage to target creature or player. // Create a 3/3 green Elephant creature token. |
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Avalanche Riders Creature — Human Nomad (2/2) Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. |
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Avatar of Woe Creature — Avatar (6/5) If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast. Fear (This creature can't be blocked except by artifact creatures andor black creatures.) : Destroy target creature. It can't be regenerated. |
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Avoid Fate Instant Counter target instant or Aura spell that targets a permanent you control. |
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Browbeat Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. |
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Call of the Herd Sorcery Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Celestial Dawn Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
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Claws of Gix Artifact , Sacrifice a permanent: You gain 1 life. |
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Coalition Victory Sorcery You win the game if you control a land of each basic land type and a creature of each color. |
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Cockatrice Creature — Cockatrice (2/4) Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. |
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Consecrate Land Enchantment — Aura Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
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Conspiracy Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. |
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Craw Giant Creature — Giant (6/4) Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) |
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Dandan Creature — Fish (4/1) Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. |
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Dauthi Slayer Creature — Dauthi Soldier (2/2) Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. |
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