350 Results Found.
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Absolute Grace ![]() ![]() Enchantment All creatures have protection from black. |
USG
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Absolute Law ![]() ![]() Enchantment All creatures have protection from red. |
USG
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Abundance ![]() ![]() ![]() Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. |
USG
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Abyssal Horror ![]() ![]() ![]() Creature — Horror (2/2) Flying When Abyssal Horror enters the battlefield, target player discards two cards. |
USG
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Academy Researchers ![]() ![]() ![]() Creature — Human Wizard (2/2) When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. |
USG
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Acidic Soil ![]() ![]() Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. |
USG
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Acridian ![]() ![]() Creature — Insect (2/4) Echo ![]() ![]() |
USG
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Albino Troll ![]() ![]() Creature — Troll (3/3) Echo ![]() ![]() ![]() ![]() |
USG
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Anaconda ![]() ![]() Creature — Snake (3/3) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
USG
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Angelic Chorus ![]() ![]() ![]() Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
USG
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Angelic Page ![]() ![]() Creature — Angel Spirit (1/1) Flying ![]() |
USG
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Antagonism ![]() ![]() Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. |
USG
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Arc Lightning ![]() ![]() Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. |
USG
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Arcane Laboratory ![]() ![]() Enchantment Each player can't cast more than one spell each turn. |
USG
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Argothian Elder ![]() ![]() Creature — Elf Druid (2/2) ![]() |
USG
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Argothian Enchantress ![]() ![]() Creature — Human Druid (0/1) Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. |
USG
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Argothian Swine ![]() ![]() Creature — Boar (3/3) Trample |
USG
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Argothian Wurm ![]() ![]() Creature — Wurm (6/6) Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. |
USG
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Attunement ![]() ![]() Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. |
USG
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