350 Results Found.
Absolute Grace Enchantment All creatures have protection from black. |
USG
|
Absolute Law Enchantment All creatures have protection from red. |
USG
|
Abundance Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. |
USG
|
Abyssal Horror Creature — Horror (2/2) Flying When Abyssal Horror enters the battlefield, target player discards two cards. |
USG
|
Academy Researchers Creature — Human Wizard (2/2) When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. |
USG
|
Acidic Soil Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. |
USG
|
Acridian Creature — Insect (2/4) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
USG
|
Albino Troll Creature — Troll (3/3) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Regenerate Albino Troll. |
USG
|
Anaconda Creature — Snake (3/3) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
USG
|
Angelic Chorus Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
USG
|
Angelic Page Creature — Angel Spirit (1/1) Flying : Target attacking or blocking creature gets +1/+1 until end of turn. |
USG
|
Antagonism Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. |
USG
|
Arc Lightning Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. |
USG
|
Arcane Laboratory Enchantment Each player can't cast more than one spell each turn. |
USG
|
Argothian Elder Creature — Elf Druid (2/2) : Untap two target lands. |
USG
|
Argothian Enchantress Creature — Human Druid (0/1) Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. |
USG
|
Argothian Swine Creature — Boar (3/3) Trample |
USG
|
Argothian Wurm Creature — Wurm (6/6) Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. |
USG
|
Attunement Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. |
USG
|