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350 Results Found. 

Absolute Grace
Enchantment
All creatures have protection from black.
USG

Absolute Law
Enchantment
All creatures have protection from red.
USG

Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
USG

Abyssal Horror
Creature — Horror (2/2)
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
USG

Academy Researchers
Creature — Human Wizard (2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
USG

Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
USG

Acridian
Creature — Insect (2/4)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG

Albino Troll
Creature — Troll (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Regenerate Albino Troll.
USG

Anaconda
Creature — Snake (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
USG

Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
USG

Angelic Page
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
USG

Annul
Instant
Counter target artifact or enchantment spell.
USG

Antagonism
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
USG

Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
USG

Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
USG

Argothian Elder
Creature — Elf Druid (2/2)
: Untap two target lands.
USG

Argothian Enchantress
Creature — Human Druid (0/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
USG

Argothian Swine
Creature — Boar (3/3)
Trample
USG

Argothian Wurm
Creature — Wurm (6/6)
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
USG

Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
USG

 

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