325 Results Found.
Academy Elite Creature — Human Wizard (0/0) Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. |
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Addle Sorcery Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. |
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Aether Mutation Sorcery Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost. |
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Afterlife Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
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Aftershock Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. |
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Akroma's Blessing Instant Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling (, Discard this card: Draw a card.) |
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Ancestral Recall Instant Target player draws three cards. |
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Ancient Tomb Land : Add to your mana pool. Ancient Tomb deals 2 damage to you. |
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Animate Dead Enchantment — Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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Ankh of Mishra Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
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Aquamoeba Creature — Elemental Beast (1/3) Discard a card: Switch Aquamoeba's power and toughness until end of turn. |
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Armadillo Cloak Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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Armageddon Sorcery Destroy all lands. |
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Armor of Thorns Enchantment — Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. |
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Arrogant Wurm Creature — Wurm (4/4) Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Astral Slide Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. |
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Bad River Land Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. |
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Balance Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
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Baleful Force Creature — Elemental (7/7) At the beginning of each upkeep, you draw a card and you lose 1 life. |
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