435 Results Found.
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Abrade ![]() ![]() Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
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Adamant Will ![]() ![]() Instant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Aim for the Head ![]() ![]() Sorcery Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand. |
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Alchemist's Gambit ![]() ![]() ![]() Sorcery Cleave ![]() ![]() ![]() ![]() Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit. |
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Alchemist's Gambit ![]() ![]() ![]() Sorcery Cleave ![]() ![]() ![]() ![]() Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit. |
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Alchemist's Retrieval ![]() Instant Cleave ![]() ![]() Return target nonland permanent you control to its owner's hand. |
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Alluring Suitor ![]() ![]() Creature — Vampire (2/3) When you attack with exactly two creatures, transform Alluring Suitor. |
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Ancestor's Embrace Enchantment — Aura Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. |
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Ancestral Anger ![]() Sorcery Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |
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Ancient Lumberknot ![]() ![]() ![]() Creature — Treefolk (1/4) Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. |
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Angelic Quartermaster ![]() ![]() ![]() Creature — Angel Soldier (3/3) Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. |
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Anje, Maid of Dishonor ![]() ![]() ![]() Legendary Creature — Vampire (4/5) Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with " ![]() ![]() ![]() |
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Anje, Maid of Dishonor ![]() ![]() ![]() Legendary Creature — Vampire (4/5) Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with " ![]() ![]() ![]() |
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Apprentice Sharpshooter ![]() ![]() Creature — Human Archer (1/4) Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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Archghoul of Thraben ![]() ![]() Creature — Zombie Cleric (3/2) Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. |
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Arm the Cathars ![]() ![]() ![]() Sorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. |
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Ascendant Packleader ![]() Creature — Wolf (2/1) Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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Ascendant Packleader ![]() Creature — Wolf (2/1) Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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Avabruck Caretaker ![]() ![]() ![]() Creature — Human Werewolf (4/4) Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
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Ballista Watcher ![]() ![]() ![]() Creature — Human Soldier Werewolf (4/3) ![]() ![]() ![]() Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
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