381 Results Found.
A Tale for the Ages Enchantment Enchanted creatures you control get +2/+2. |
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A Tale for the Ages Enchantment Enchanted creatures you control get +2/+2. |
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Agatha of the Vile Cauldron Legendary Creature — Human Warlock (1/1) Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. : Other creatures you control get +1/+1 and gain trample and haste until end of turn. |
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Agatha of the Vile Cauldron Legendary Creature — Human Warlock (1/1) Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. : Other creatures you control get +1/+1 and gain trample and haste until end of turn. |
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Agatha's Champion Creature — Human Knight (4/4) Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Agatha's Soul Cauldron Legendary Artifact You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. |
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Agatha's Soul Cauldron Legendary Artifact You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. |
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Aquatic Alchemist // Bubble Up // Creature — Elemental // Sorcery — Adventure (1/3) Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. // Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
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Archive Dragon Creature — Dragon Wizard (4/6) Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Archive Dragon enters the battlefield, scry 2. |
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Archon of the Wild Rose Creature — Archon (4/4) Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. |
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Archon of the Wild Rose Creature — Archon (4/4) Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. |
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Archon's Glory Instant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. |
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Armory Mice Creature — Mouse (3/1) Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. |
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Ash, Party Crasher Legendary Creature — Human Peasant (2/2) Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. |
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Ashiok's Reaper Creature — Nightmare (3/3) Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. |
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Ashiok, Wicked Manipulator Legendary Planeswalker — Ashiok (5) If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. |
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Ashiok, Wicked Manipulator Legendary Planeswalker — Ashiok (5) If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. |
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Asinine Antics Sorcery You may cast Asinine Antics as though it had flash if you pay more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) |
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Asinine Antics Sorcery You may cast Asinine Antics as though it had flash if you pay more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) |
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Back for Seconds Sorcery Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. |
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