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167 Results Found. 

Abduction
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
WTH

Abeyance
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
WTH

Abjure
Instant
As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
WTH

Aboroth
Creature — Elemental (9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WTH

Abyssal Gatekeeper
Creature — Horror (1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
WTH

Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
WTH

Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
WTH

Alabaster Dragon
Creature — Dragon (4/4)
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
WTH

Alms
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
WTH

Ancestral Knowledge
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
WTH

Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
WTH

Apathy
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
WTH

Arctic Wolves
Creature — Wolf (4/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.
WTH

Ardent Militia
Creature — Human Soldier (2/5)
Vigilance
WTH

Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
WTH

Argivian Restoration
Sorcery
Return target artifact card from your graveyard to the battlefield.
WTH

Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
WTH

Avizoa
Creature — Jellyfish (2/2)
Flying
: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
WTH

Barishi
Creature — Elemental (4/3)
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
WTH

Barrow Ghoul
Creature — Zombie (4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
WTH

 

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