424 Results Found.
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Acquisitions Expert ![]() ![]() Creature — Human Rogue (1/2) When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Adventure Awaits ![]() ![]() Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. |
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Agadeem's Awakening ![]() ![]() ![]() ![]() Sorcery Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. |
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Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. ![]() ![]() |
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Akiri, Fearless Voyager ![]() ![]() ![]() Legendary Creature — Kor Warrior (3/3) Whenever you attack a player with one or more equipped creatures, draw a card. ![]() |
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Akiri, Fearless Voyager ![]() ![]() ![]() Legendary Creature — Kor Warrior (3/3) Whenever you attack a player with one or more equipped creatures, draw a card. ![]() |
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Akoum Hellhound ![]() Creature — Elemental Dog (0/1) Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. |
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Akoum Hellhound ![]() Creature — Elemental Dog (0/1) Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. |
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Akoum Teeth Land Akoum Teeth enters the battlefield tapped. ![]() ![]() |
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Akoum Warrior ![]() ![]() Creature — Minotaur Warrior (4/5) Trample |
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Allied Assault ![]() ![]() Instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Ancient Greenwarden Creature |
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Ancient Greenwarden ![]() ![]() ![]() Creature — Elemental (5/7) Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Ancient Greenwarden ![]() ![]() ![]() Creature — Elemental (5/7) Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Angel of Destiny ![]() ![]() ![]() Creature — Angel Cleric (2/6) Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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Angel of Destiny ![]() ![]() ![]() Creature — Angel Cleric (2/6) Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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Angelheart Protector ![]() ![]() Creature — Human Cleric (3/2) When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Anticognition ![]() ![]() Instant Counter target creature or planeswalker spell unless its controller pays ![]() |
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Archon of Emeria ![]() ![]() Creature — Archon (2/3) Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. |
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Archon of Emeria ![]() ![]() Creature — Archon (2/3) Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. |
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